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AI Insights · Timothy · January 2024

Top 5 Boxing Games on Android in Turkey: Q4 2023

Discover the performance trends of the top 5 boxing games on Android in Turkey during Q4 2023, including downloads, revenue, and active user data.

Top 5 Boxing Games on Android in Turkey: Q4 2023

The final quarter of 2023 saw notable activity in the boxing game category on the Android platform in Turkey. Here, we break down the performance of the top 5 boxing games based on data from Sensor Tower.

Real Boxing 2 by Vivid Games S.A. experienced a steady revenue stream, peaking at $250 in the first week of October and fluctuating between $147 and $213 in subsequent weeks. Downloads showed a varied trend, starting at 5.8K and dipping to 3.5K mid-October, before climbing back to 5.8K in mid-December. Weekly active users mirrored this trend, starting at 11.5K, dropping to 8.4K in late October, and then rising to 12.1K by mid-December.

Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. saw revenue fluctuate, starting at $168 and peaking at $201 in mid-November, before ending the quarter at $104. Downloads were inconsistent, with a notable peak of 3.9K in mid-October and a low of 1K at the end of the month. Weekly active users saw a significant spike to 8.9K in mid-October, but generally fluctuated between 2.9K and 5.5K for the remainder of the quarter.

MMA Manager 2: Ultimate Fight by Prey Studios had modest revenue, peaking at $101 in early October and settling at around $60 by the end of December. Downloads started at 1.8K in late September, dropping to a low of 628 in late October, and then slightly recovering to 812 by the end of December. Weekly active users followed a similar pattern, starting at 2.4K, dropping to 1.4K in mid-October, and recovering to 1.8K by the end of the year.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS showed consistent revenue, maintaining around $40-$78 throughout the quarter. Downloads were strong, starting at 7.4K in late September, peaking at 8K in mid-November, and ending at 5K in late December. Weekly active users remained robust, hovering around 21K to 26K, indicating a stable player base.

WWE Mayhem by Reliance Games had low revenue, peaking at $55 in mid-November and fluctuating between $10 and $37. Downloads were relatively stable, starting at 1.6K, peaking at 2.2K in early December, and ending at 1.5K. Weekly active users showed a slight increase from 2K in late September to 2.4K in early December, before dropping to 1.8K by the end of the year.

These insights are based on data from Sensor Tower. For more detailed information and further insights, you can visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024